Not bad. Keep making games
High quality game
The game deserves credit just for the variety of the gameplay. My favorite scene is the one where you must press space to get closer to the girl, and the closer you get the heavier the ambiance is. I actually felt a bit uneasy when I played this part for the first time, and it's very rare that a Flash game will make me feel anything.
I did get angry at some parts of the game (like the bar escape and frogger scenes) but the difficulty was from my own inexperience - when I played it the second time I had less trouble. So that's a good thing!
Oh and the stupid dialogue in the beginning, with the barman's obviously annoyed face, was pretty funny!
Well coded but it's kinda hard to avoid stuff since the character moves so slow and jumps so low (I guess it's to be expected of a slug to move slowly). I also really like the white noise in the song!
i met a dark ebony woman in a bar once.
i made a pretty vempire
here name i sthomas
Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo! Furfur! Nublo!
As close as I'll ever get to playing in a band...
Boohoo, my Commodore 64 doesn't run the game smooth! I don't understand, I have internet explorer 6 and Flash Player 8! I Just ate pizza bites and my chubby, greasy fingers can't reach the Q key! This game sucks!
Astounding work dude. Aside from the amazing quantity of whine in the reviews, the only thing that annoys me with this game is that sometimes the sounds will not play exactly when they're supposed to - starting just a few milliseconds late. It seems it can be fixed by having half a sound play before the actual song, so I'm guessing it's bugging because Flash sucks
I'll be playing this game mostly for the music - I can't really get myself to play the campaign, but I have to commend you for your work and the insane amount of effort and time it must have taken.
Finally here is the obligatory listen to my song bit :
(Underage Polygamy)-ebP-fcDcc-cbP-gcc-ccc-ccc-a cJ-acN-acE-abw-gbw-gbT-bcDbx-cbT-bcDb x-ccc-cbu-gbu-gcp-bcDbt-ccp-bcDbt-kcD -acG-adf-Z-Z-Z-Z-Z-Z-f,bcaY-aaXbsbb-g aY-agJ-abb-gaY-agJ-aaY-agJ-aaY-agJ-aa Y-aaY-aaM-caM-caM-caM-caN-caR-caN-caR -apm-efg-gfg-cbababaaXfh-cfl-cfh-cfl-
cft-gfv-Z-Z-Z-Z-Z-Z-j,-eaA-caA-caA-ag k-aaA-caA-caA-agk-aaA-agk-aaA-agk-aaA -a!!-aaC-caC-caC-caC-cgm-caD-cgm-caD-
gaD-gaD-gdA-cdD-cdA-cdD-cdJ-gdK-Z-Z-Z -Z-Z-Z-j,-ebb-qps-abb-aaN-abb-aaN-abb -aaN-abc-cnF-bnEnF-anD-anF-bnEnF-anD-
anD-anD-anE-cnD-anD-anE-gmk-cms-ams-a mk-cmr-cmk-cms-ams-amk-cmr-cmr-cmr-cc S-Z-Z-Z-Z-Z-Z-j
Ceux qui chialent peuvent ben me manger la graine!
No improvement over the first
I remember reviewing the first a while ago (and not liking it very much), and I'm sorry to tell you this but I must admit I disliked this one even more.
The graphics were a very nice change from the usual sprites we see in every Mario-themed movie or game so I'm giving you points for that. However, there were major flaws with the game.
The level design was half-assed. When I had to jump down to progress I had no idea whether or not I would land on a platform, because of the fast movement of the character and the relatively low camera.
The enemy AI (or should I say lack of) was pretty terrible. Enemies would simply walk in my direction, not attempting in any way to avoid walls or falling down holes. This made "beating" the game very easy (until the boss). Some of the enemies would still hit me after I killed them, while they were flying down the screen. By the way, if you make enemies fall down the first pit of the first level, you can still see them down there, standing on the pikes.
I liked the variety of the attacks (the smashes) but I must admit I hadn't noticed you could actually do these until I was almost done writing this review. Perhaps a "Proceed" button on the instructions screen would be more appropriate than a 5-second overview?
Finally, the controls... Why over-complicate things? The up key doesn't do anything, why set jump to A? Also, it would be nice if you had SOME control over the double jumping, instead of every jump being a double-jump. It was also very annoying that the enemies' attacks would reset my smashes.
Overall an extremely poor game. There is however a display of programming and artistic talent. I think that the only thing lacking was the effort.
Finally beat it
And damn was the last boss intense
The game was really nice. I'm not a fan of beat 'em ups but for some reason I was compelled to keep going. The hidden levels had a really awesome psychedelic feel to them, and they were much appreciated when I was running low on health. That's one thing that annoyed me : the enemies didn't drop much health packs (except for the 2 bonus levels, of course :D)
The art was great and I liked the diversity in the BGs, and the "fucked-up school" feel. The programming was clean, I didn't encounter any bugs in my 3 or 4 plays (although air movement felt a bit out of control, but no big deal). By the way, the fact that you could navigate the menus using either the arrow keys or the mouse was a GREAT idea.
I noticed that you put in a lot of different combos but I must admit I pretty much beat the game by mashing A and S and jumping while holding A
So, to sum it up; a great game, with enough diversity (especially if you look out for the hidden stuff) to keep you interested. Keep it up
That's an original take on a classic gamestyle - avoid and collect. The graphics were prefcet for the game, and the interface was sleek. I like the contrast between the destructured, rugged font and the elegant writing.
It was great how things were attracted to the sun as it got bigger, but it did make the game very hard when half the screen was filled with those ice cubes!
My only suggestion for this game would be to rehaul the instructions screens a bit (especially that "play" text near the final "next" button!")
Also, I found a small glitch; when you pause the game, the sun keeps shrinking!
Overall a pretty sweet game, I'd like to see what new features you could add in the sequel, if you intend on making one. Good luck!
Thanks, Joelasticot (joe?)
I agree that it does get pretty tricky trying to maneuver around all the ice without shrinking down to nothingness in the process. This was just a quick game I made while trying to figure out good ways of taking the "Flash approach" to game design. My first finished AS3 game, so I had to find an easy way of making the game get more and more difficult as it droned on.
Since then, I've been working on my next title, which I just may PM to you for you to check out when I'm done. In this new project I've overhauled about 75% of the original Blobie code, and transformed it into a Game Template to speed up the development time. I've fixed pausing, as well as so many other little things that it would fill up the rest of the page here haha!
Glad you liked this game, and when there is a sequel, I'll be sure to impress!
-Chris Arendt, LalaLand Games
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