Contact Info / Websites

Discount Mayonnaise

2011-10-27 20:19:02 by Joelasticot

WOW your mom is gonna be so confused when she searches for cheap mayonnaise retailers on google and all she can find is our stupid game!

You're gonna have to explain the internet to her again LOLZ

draws by UltraPitchfork
sounds by Hopeku
code by me

Discount Mayonnaise


new game CUMming soon

2011-09-15 12:34:22 by Joelasticot
Updated

Wow, it's been a while since I've posted anything (worthwhile) to the portal. Well we've been working on something lately and it's going to come out soon! Here's a trailer

art and animation by Ultrastiku
music and sound by HoPitchcot
programming by Joepefork

Also another game coming out soon after this one



What's up imaginary fan(s)!
So last summer UltraPitchfork and I participated in a game development competition (fun fact : the guy who created the event contacted me via Newgrounds). It was your regular "stay awake for a stupidly long time and try to make a game" competition. So we had 2 days (roughly 32 hours of work) to make a game prototype on a given subject.

The first things that hit us when we arrived were the following :
1. Everyone seemed to have a better setup than us (btw, Sam's laptop died the night before)
2. We were the youngest of the bunch! (and probably the least likely to win, to the eyes of the other competitors!)

After the teams had all set up their gear and started socializing (read : wasting time on the internet), we headed to a conference room across the street for a short talk on game design and for the revealing of the theme : antithesis (the opposition of 2 ideas). Sam and I spent a while thinking, discussing and doodling before we got to work.

Except for the extremely loud music and sound from the booths nearby, the competition was great. Actually I felt like a human slug - there was a bunch of chicks bringing food to our tables, so we didn't even have to get up, lol. Anyway, I'll fast forward 2 days because this part isn't very interesting.

After the competition we had a few hours to walk around and check out other people's projects. There were some great games, and some that were unfortunately unfinished that I would have loved to play. One thing I haven't mentionned yet is that a lot of the competitors were teams of 3-4 folks from the local game studios (ubisoft, frima, sarbacan, beenox). Since there were such big names around, people didn't really pay attention to the 2 scrawny kids doing their little thing. I guess they didn't expect to put out much of a fight. Well, they were surprised.

When people saw our product, the look on their faces was priceless. Now I'm no body language expert, but I guess it would roughly translate to "Oh my shit, did those guys really make that?". The game itself wasn't amazing, but I think what impressed people (and judges) was the amount of polish, content and completeness we achieved in such a short time. Also, our interpretation of the theme was pretty good.

That night, most of the competitors went to a bar nearby for the winners announcement. After an ear-gouging musical performance by 2 kids from someplace, the organizer stepped up to annouce the winners. There were 3 categories : student, independent and professional, one of which would also win the grand prize.

He first announced the winning student team, and then professional, and then we started getting pretty excited. When he said "Bar Jazz et Poésie" (our team name, yeyeah), we exploded with joy (figuratively speaking). So, the 2 unknown, unemployed, sleep deprived guys took the prize home, over a bunch of full time programmers / designers. Huh!

We won't submit the game just yet because although it's fun and we're proud of it, it's not quite complete enough for the standards of the angry internet kids who will be playing it, so we're probably going to start the whole thing over and submit the new game with a link to the 2-day project.

The whole thing was a great experience and we're probably going to participate again this year. Our resolutions for the next competition are :
1. Sit further away from the Guitar Hero booth
2. Have a few engines ready for use before the competition
3. Have a sound and music library ready before the competition
4. Come up with a stupider team name

In other news, I'm working on a bunch of games at the moment. I'm hoping to release them all this summer, with the beginning of "phase 2" on my website. We're going to try new things and I hope it turns out fine... I really love making games and if I could make a living off it, I'd love it even more!

Here's a pic from an uncoming, unnamed project (art by UltraPittsburgh) :

32-hour game development nerd-fest + incoming stuff


New game out / Website

2010-01-25 20:53:51 by Joelasticot

So I finally submitted a new game. Play it and let me know what you think of it!

I also got myself a website, with the help of my 2 friends Khao and UltraPitchfork. It's a flash games site - nothing extraordinary for now, but we have great plans.

The game is in fact part of a project to advertise the website. Some features are exclusive to BrainOxide (and Newgrounds, because I highly respect Tom Fulp) and we hope to drive a few people to visit it in the next few days.


WHY CAT SEE IN DARK?

2009-12-20 10:46:43 by Joelasticot

why cat see in dark...?

WHY CAT SEE IN DARK?


Pico Day leftovers

2009-05-01 20:37:10 by Joelasticot

Oh boy what a day.

For me, it started at around 9AM, after a good 3 hours sleep. I got up and got back to work on the game. UltraPitchfork finished his work by noon and I integrated everything and coded what was left. Then I spent a few hours testing with Hopeku and fixing minor bugs. When I was sure everything was perfect, I made a final export (tested it again) and then uploaded it on Newgrounds

Then everything started fucking up. I found the issue thanks to a PM from Makarov73. I won't explain in depth but it turns out the issue was in my document's main class; there was a line of code that interfered with Newgrounds' embed code (from what I understand). Since there was an error in the code that ran initially, everything below that line (the preloader) wouldn't work. I finally re-did the preloader and re-submitted.

Now the medals. The medal API has just been translated to AS3 and hadn't been tested on Newgrounds yet. Turns out there was a little glitch that caused it not to detect the user's log-in status, but, thankfully, Mike sent me a working version of the API and Tom activated the medals for my submission. I'm really really sorry for those of you who beat the game and didn't get the medal!

So anyway, the game is finally up and running. All that matters is that people seem to like it very much. UPF and I spent a lot of time on this project (especially in the last few days...) and we really appreciate the comments we've gotten so far. Special thanks to Mike & Tom for helping me throughout the day!

Pico Day leftovers


Oh shit oh shit oh shit!!!

2009-04-24 19:50:27 by Joelasticot
Updated

Less than a week left!
- Art by UltraPitchFork

Oh shit oh shit oh shit!!!


An update

2009-02-12 15:46:09 by Joelasticot
Updated

To anyone possibly interested in what's up with me;

I've been working hard on getting a website up with 2 of my good friends, UltraPitchfork and Khao. We've also been working on a bunch of games to release at the same time as the website; right now we've got 3 that are either completed or near completion, and a few more great ideas in the works.

I'll post more information when we start releasing the stuff, and I'll let you folks know about the website!

Edit : My user page felt empty without an image in the news post, so here is a screenshot

An update



Also new Battlegrounds art below (legs!!! ARMS!!!)
After starting over around 4000 times I finally decided to stick to the fantasy setting

PS: gaËrfnax

< I'm taking a shit on the guy below me


fuckfuckfuckfuckfuckfuckfuckfuck

2008-01-13 16:51:12 by Joelasticot
Updated

Wow, one submission in 2006, and one in 2007. These last 2 years I've been so unproductive. Now that I finally got sick of video games, I'm back into flash. Hopefully I'll have 2 or 3 great games ready for release in 2008.

I'm working on Battlegrounds 3 currently, and it's starting to look like a game. I like this little series because I can then see how much my AS skills progressed over the years. The progress between BG2 and 3 will be even greater than the one between 1 & 2

Here's a screenshot :

fuckfuckfuckfuckfuckfuckfuckfuck